#include "global.h"

int max_globe_tex;
GLuint		globeTex[5];
GLuint		texture[MAXTEXTURE];
GLuint		universeTex;
GLuint		test_texture;

globe* glo;

int base;

float angle_x;
float angle_y;

float last_x;
float last_y;

float z_depth;

float lookat[16];
float pers[16];
float orth[16];
float orth_heading[16];

int cur_width;
int cur_height;

TouchScreen ts;